Reference Image Above
In order to create the orange, I first created a sphere. I made use of a PHONG shader. I sampled the orange color from the given reference image by using the sampling tool in the color palette window. I used this color for my shader. Next I added a brownian bump map to the the sphere to help it resemble that of an orange's texture on the outside more so than a fractal bump map. After playing around and adjusting the parameters to look like the reference image, I started with the lighting process. I used a directional light and placed it as a key light on the left hand side, while adding a fill light on the right hand side following which I added a back light. I added spotlights and adjusted parameters like the 'penumbra angle', 'angle of cone', etc. to make the model look like the reference image. Essentially, I used a combination of all these lights to illuminate the object which I viewed and adjusted every time based on how the render view looked. I made use of a large cube colored white to make the background/backdrop white as shown in the reference image.
![Higher Lacunarity](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/bf0ebfcb-cfd7-4dc2-97b4-36927c279da0_rw_600.jpg?h=5bd94849ddff49c4581982ea3aa5bd97)
Higher Lacunarity
![Lower Lacunarity](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/d68c8bf4-9559-440a-b7ee-7f3a44875122_rw_600.jpg?h=f9bd00a02c3a6d94e310b77c1db48115)
Lower Lacunarity
![](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/a5fc851f-e42f-434b-97ce-ecc79dd8e462_rw_1200.jpg?h=c778e5974cb345d6b49721447945fa80)
![Lowest Lacunarity](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/1c0fc255-8b51-4dcb-bcd0-4d448e545592_rw_600.jpg?h=d936abfe12431be93cf7249ded513ff3)
Lowest Lacunarity
The following sections pertain to modeling the planet Jupiter
Reference Image Above
In order to create the Jupiter Planet like object, I created a sphere. Next I created a ramp shader on choosing a Lambert shader. In the ramp shader menu, I added each of the colors from the reference image into the ramp shader. To do this, for every single color, I created a separate level in the ramp and sampled every next color starting from the top all the way to the bottom of the reference image of Jupiter. I ended up doing this repeatedly also remembering to add noise to make it less uniform and a little bit more realistic. Next, I added one source of lighting (the sun) as the sole lighting object.
I used a second approach to do this more accurately, I downloaded a texture of the surface of the planet Jupiter online, which looks very similar to the one used in the reference image (maybe the same one indeed). I added this texture as a 'file' to a Lambert shader. Then I applied this to the object. This gave me better results as shown below in the middle image.
![using ramp shader](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/dd308529-7977-4f39-8c9e-8ff9573e7c87_rw_600.jpg?h=cb4b1f90901638bdc11c2963f093ec31)
using ramp shader
![Using 2d texture](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/511b9ca5-89fa-439a-a1e3-18e508a6a87c_rw_1200.jpg?h=70d2a596acf59ee47eb9a024d8c10132)
Using 2d texture
![](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/641ccade-f2fe-40bb-a720-41f5c122bb08_rw_600.jpg?h=5c37a596b52b6f8dd24a2e0c3a1eff05)