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GOAL: examine the potential of manipulating an auditory stimulus’ reverberation time (RT) in an effort to alter how users perceive depth in virtual reality.
Description: We designed an immersive virtual experience and conducted a two action forced choice study in which participants repeatedly made relative depth judgements between a pair of scenes featuring a talking virtual character placed at different distances with varying reverberation times associated with their voices.
Description: We designed an immersive virtual experience and conducted a two action forced choice study in which participants repeatedly made relative depth judgements between a pair of scenes featuring a talking virtual character placed at different distances with varying reverberation times associated with their voices.