GOAL: examine the potential of manipulating an auditory stimulus’ reverberation time (RT) in an effort to alter how users perceive depth in virtual reality.

Description: We designed an immersive virtual experience and 
conducted a two action forced choice study in which participants repeatedly made relative depth judgements between a pair of scenes featuring a talking virtual character placed at different distances with varying reverberation times associated with their voices.

You may also like

Back to Top