![Frontal passability feedback for users upon collision](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/31464630-8274-4efa-bfc1-15a9876e3dd2_rw_1200.jpg?h=24812328ab0933b52d73393f04243190)
Frontal passability feedback for users upon collision
![Schematic Diagram of virtual environment](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/de0bc97a-e84f-46e0-84d8-ba4150233ecb_rw_1200.jpg?h=2167d7e3451fa9ff34e758aa7d5cb338)
Schematic Diagram of virtual environment
![Virtual room in the experience](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/4d91b2c3-02a0-47ec-bdf2-c581e26ac970_rw_1920.jpg?h=76e7ad07675ec7192de8bfc90ec56ff4)
Virtual room in the experience
GOAL: investigate the effect of the presence of body-scaled self-avatars on frontal passability affordance judgments when interacting with virtual handheld objects.
Description: We designed an immersive virtual experience where participants were tasked with making judgments of whether or not they could pass through a door when they were holding an object. The self-avatar’s dimensions were scaled to match the participant’s eye height, arms length, shoulder width and body depth along the mid section.