Frontal passability feedback for users upon collision
Frontal passability feedback for users upon collision
Schematic Diagram of virtual environment
Schematic Diagram of virtual environment
Virtual room in the experience
Virtual room in the experience
GOAL: investigate the effect of the presence of body-scaled self-avatars on frontal passability affordance judgments when interacting with virtual handheld objects.


Description: We designed an immersive virtual experience where participants were tasked with making judgments of whether or not they could pass through a door when they were holding an object. The self-avatar’s dimensions were scaled to match the participant’s eye height, arms length, shoulder width and body depth along the mid section.

You may also like

Back to Top