GOAL: Investigate how virtual hand representations affect near-field interactions in dynamic scenarios.
Description: We conceptualized, designed, and evaluated the efficacy of different virtual hand representations in performing a collision avoidance based object retrieval task. Using the HTC Vive controllers and a Noitom hi-fidelity data glove, we built a Unity 3D application on the Vive Pro head mounted display. A study was conducted to compare and understand how user perceptions, interactions, embodiment, and workload are affected as a result of these representations.
![Controller (using a controller represented as a controller)](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/a1a44187-e8db-4bb7-a805-af9727cb1c23_rw_600.png?h=f9f439f2a20492834abd0ed139bdee84)
Controller (using a controller represented as a controller)
![Controller-hand (using a controller represented as a hand)](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/4266e4d9-7067-4a70-a2a7-5363e912dc5e_rw_600.png?h=b07f3ac5796dc4e9183df92e04fb6c03)
Controller-hand (using a controller represented as a hand)
![Glove (using a data glove represented as a hand)](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/550c6157-5ed9-45d3-b031-e82c1b8735cf_rw_600.png?h=b9355e8cb0fa669a36e77e3e448a0b9f)
Glove (using a data glove represented as a hand)
Investigation