User seated on a chair in the real world.
User seated on a chair in the real world.
User in the virtual world seated on a virtual replica of the chair
User in the virtual world seated on a virtual replica of the chair

Teaser talk

GOAL: Investigate how virtual hand representations affect near-field interactions in dynamic scenarios.

Description: We conceptualized, designed, and evaluated the efficacy of different virtual hand representations in performing a collision avoidance based object retrieval task. Using the HTC Vive controllers and a Noitom hi-fidelity data glove, we built a Unity 3D application on the Vive Pro head mounted display. A study was conducted to compare and understand how user perceptions, interactions, embodiment, and workload are affected as a result of these representations.
Controller (using a controller represented as a controller)
Controller (using a controller represented as a controller)
Controller-hand (using a controller represented as a hand)
Controller-hand (using a controller represented as a hand)
Glove (using a data glove represented as a hand)
Glove (using a data glove represented as a hand)

Investigation

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