GOAL: Investigate how augmented self avatars affect near-field interactions

Description: We conceptualized, designed, and evaluated a hand tracking avatar application in AR. Using Unity 3D, MRTK and the Hololens 2, we conducted a study to compare and understand how users' perceptions and interactions are affected when provisioning them with a holographic hand avatar.
Without Avatar (Only real hand)
Without Avatar (Only real hand)
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Realistic Avatar
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Iconic Avatar

Investigation

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