![Rider appears from the tunnel on the left](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/faabdf67-6607-485c-b3c0-f1aa9478160c_rw_1200.png?h=f19a1f4a87b6377819c594d56f8b1fd1)
Rider appears from the tunnel on the left
![Rider at the center of the road](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/b25dde1f-bfd6-4404-b23d-1dc15d7aefb6_rw_1200.png?h=9cb09c6c19cb5517eb2b21d5e7f9e2ca)
Rider at the center of the road
![Rider exits road through the tunnel on the right](https://cdn.myportfolio.com/4beeed8b-cde8-4ded-99e7-70d4a9e6de85/91b346e1-3692-4d7d-adff-bed60d0ff7b3_rw_1200.png?h=84627b1d999c415e8f4ce898693ebcdf)
Rider exits road through the tunnel on the right
Goal: determine how well users can track moving objects in VR based on different modalities of sensory perceptual information (visual vs auditory vs audio-visual)
We examined the influence of sensory modality and visual feedback on the accuracy of head-gaze-based dynamic target tracking in virtual reality. Toward this end, we conducted a between-subjects study wherein participants would have to track a bike rider based on either visual, auditory, or audio-visual information. Each participant performed two blocks of experimental trials, with a calibration phase in between. In the calibration phase users were given visual feedback of their head-gaze direction in the form of a yellow cursor. We go on to discuss how head-tracking performance was affected by the different types of perceptual information afforded.
We examined the influence of sensory modality and visual feedback on the accuracy of head-gaze-based dynamic target tracking in virtual reality. Toward this end, we conducted a between-subjects study wherein participants would have to track a bike rider based on either visual, auditory, or audio-visual information. Each participant performed two blocks of experimental trials, with a calibration phase in between. In the calibration phase users were given visual feedback of their head-gaze direction in the form of a yellow cursor. We go on to discuss how head-tracking performance was affected by the different types of perceptual information afforded.