Rider appears from the tunnel on the left
Rider appears from the tunnel on the left
Rider at the center of the road
Rider at the center of the road
Rider exits road through the tunnel on the right
Rider exits road through the tunnel on the right
Goal: determine how well users can track moving objects in VR based on different modalities of sensory perceptual information (visual vs auditory vs audio-visual)

We examined the influence of sensory modality and visual feedback on the accuracy of head-gaze-based dynamic target tracking in virtual reality. Toward this end, we conducted a between-subjects study wherein participants would have to track a bike rider based on either visual, auditory, or audio-visual information. Each participant performed two blocks of experimental trials, with a calibration phase in between. In the calibration phase users were given visual feedback of their head-gaze direction in the form of a yellow cursor. We go on to discuss how head-tracking performance was affected by the different types of perceptual information afforded.

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